Wednesday
Dec072011
Missed Opportunities
Wednesday, December 7, 2011 at 10:52PM | tagged
Assassin's Creed,
Game Design,
Ubisoft,
iOS,
iPad in
Quick Note
Permalink One last thing about Assassin's Creed Recollections: while the game is played "in real time", that's hardly accurate. As far as I can tell (I don't own all the cards, nor have I actually timed anything), every card in the game takes half a "day" to play, and has half a "day" cool down. The only exception to this is the "Surprise" class of cards, which are effectively instantaneous.
In other words, it may be real time, but no cards take advantage of this. If you're fast with playing them and don't dally, the game basically becomes turn-based. It's a missed opportunity, really; why not have some fast attack cards? Some slow ones? That's the big advantage of a digital, real-time game, isn't it?


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