Despite my dour prediction regarding the 3DS launch, I excitedly picked one up during my work break. While I initially considered the black 3DS simply to keep it looking distinct from my girlfriend’s blue handheld, but the more I looked at the blue, the more I liked it, especially considering how lame my black DSi looks. I gave in.
Fresh in the box.
Cute, isn’t it?
My 3D Baggage
My biggest worry about the 3DS wasn’t about the device itself, but rather about it’s core gimmick: 3D. My experiences with modern 3D have been generally neutral, save for Avatar. I foolishly decided to see Avatar relatively soon after it’s big release, but at my cinema the only seat I could get was front row. I could have returned my ticket and tried going back next week. I instead made the poor choice to watch Avatar in the front row.
One hour and one nauseated-bathroom-run later, I came out with an extreme distaste to 3D. I later saw Alice In Wonderland & Tron (twice) in 3D, and even though I got excellent seats for those movies, I still felt slightly sick, mostly from remembering how I felt during Avatar. So I was worried that my 3DS would make me feel sick every time I used it, simply by reminding me of my Avatar experience.
Aside from my own personal experiences, I truly wasn’t sure about the 3DS’s effect. It’s not real 3D, in the sense that moving your head left will present you with a different angle. I’ve read some reviews where the critic seems surprised or dismayed that they aren’t receiving tactical benefits from the 3D, as if the developer is doing 3D wrong. Unfortunately, that’s just how our 3D technology works.
Now, keep in mind this entire section is the baggage I brought into the 3DS experience, prior to actually trying it. What did I think?
The 3D Effect
Nintendo clearly took the presentation of 3D into effect when designing the 3DS’s initial experience. It doesn’t slam you with 3D, or scare you. It starts off entirely in 2D, guiding you into ensuring the 3D slider is set properly, you know roughly what distance to hold the DS from your face, etc. They do their best to ensure that the initial experience is great. When you’re ready, it gives you a short 3, 2, 1 countdown, then presents the Nintendo 3DS logo gently levitating up and down. Very non-threatening.
The menus use 3D in a very relaxed fashion. It doesn’t feel like it’s out to prove anything nor put the 3D in your face. It’s just … there, and I like that. It’s pretty slick, with the bottom screen being the actual menu and the top screen showing a gentle animation or description of what you have selected. After tooling around in the menu and going online and creating some Miis (see below), I decided it was time to really turn on the 3D with a 3D game.
So I popped in my 3D game, which was not Splinter Cell; Ubisoft stealth delayed a second Splinter Cell game (sort of impressive, actually). Pilotwings looked dull, I’ve bought Street Fighter twice, and I generally don’t care for sports games, so my choices fell to Steel Diver or Ghost Recon. I decided on Steel Diver, then I actually looked at Ghost Recon and realized that it was not only tactical, but also developed in part by the original X-COM creator?
Sold.
Ghost Recon also started rather quietly. I still hadn’t really realized how tactical it was, so I did expect to have cheesey bullets fly past me. Instead, it rather felt like I was looking down on a battlemap with miniatures, or looking at a diorama of the map. It was pretty immersive. After a short tutorial mission that ends rather abruptly, there’s a quick and simple cinematic and you’re whirled into another mission. No bullets flying at the screen, nothing terrible. Admittedly, the game is more Advance Wars than anything, but I’m a big Advance Wars fan, so I’ve got no complaints with that!
3D photos look a lot better than I expected as well. The overall quality of them is VGA, so you won’t be printing these up and sticking them on the wall anytime soon, but they’re a fun distraction.
It’s a really neat effect, but as many people have noted, it’s totally optional. If you don’t like it, or if you play on the bus like I do, you can turn it off without interrupting gameplay and turn it back on when you want. They really nailed this.
Non-3D Elements
The 3DS is full of great Nintendo silliness. While creating horrific Mii versions of yourself on the Wii was pretty fun, it’s much more fun to have the 3DS take a photo of you and create a Mii. The animation is funny, and watching a photo of your good friend be mangled into a horrid representation of your face is always priceless. Me and four of my friends were all given huge noses, and I’m unsure if we have large noses or if it just is more tuned for slender Asian faces. Either way, we look pretty funny, so that was a good time.
Documentation
Now, as a weird little nerdling, I enjoy reading good product documentation, and Nintendo is consistent with their instruction manuals. Informative, with widely mocked Ikeagrams, yet with a few blank holes of total uselessness. For example, it has an incredibly detailed, step-by-step “get your 3DS online” section for people who don’t really get wireless networking, and it’s solid. But for the menu option “Resetting blocked-user settings’, the operations manual is totally useless. What the hell does that option mean? No idea. Here’s a screenshot from their PDF Operations Manual (note that the watermark is not present in the printed manual):
Seriously, why even bother with the photo? They could have fit more details on another option beneath “RESET TO BEGIN”.
This is classic Nintendo documentation; explaining that you need to tap this then tap reset, but not explaining what exactly this resets.
Or what about StreetPass details for 3DS Sound? It mentions, in passing, that you can create a StreetPass “playlist”, but doesn’t explain how to create the playlist. After pressing every button in 3DS Sound, I’ve come to the assumption that you require an actual MP3 file, rather than the silly recordings you can make. But there are zero details on this. Their explanation is laughable.
Aside from the black holes that their writers obviously didn’t care about, the documentation is excellent. The visual guides can get virtually anyone up and running on their 3DS in no time, and it answered a number of questions for me, such as how many StreetPass applications can be simultaneously transmitted (12; after more than 12 applications are registered for StreetPass, you have to disable some).
I’ll have more to write on the 3DS in the future; I’ve barely spent an hour with it. I haven’t tried Face Raiders, or AR Cards, talked about Friend Cards, or even met my entire Ghost Recon squad yet. But so far, I’m excited: It’s pretty damned cool.