Jim Sterling recently wrote a rather typical Jim Sterling “satire” article for Destructoid comparing Diablo 3 to Torchlight 2. In his standard style,he makes outlandishly sarcastic statements in an attempt to be funny. Sometimes this really nails the mark. Sometimes he sort of careens into the river. I feel that this article falls into the second camp, and it also highlights one of the flaws with modern game criticism & journalism - writers rarely distinguish between different avenues of criticism. Jim brought Torchlight 2 into the article, but poorly - there are certainly very good comparisons to make between the two games, but this isn’t one of them.
Sterling opens by mocking Blizzard’s laughable “72 hour review process” and always on-DRM that I’ve mocked as well. Then he starts to complain about General Chat (I wasn’t even aware that General Chat was considered a problem). Nothing too interesting, nothing I cared to write about.
Then he wrote a paragraph titled “Diablo III Does Choice Correctly”. Oh dear. (Remember, this is Sterling satire, so he is being sarcastic with his title).
With Diablo III, you don’t have to worry about allocating skill points, creating your own characters, or tailoring a play style to suit your talents. All of that has been taken care of for you, allowing you more time to actually play the game rather than slave over talent trees and menus.
I think this is a terrible point, and it really sets a poor tone for his article, because he’s wrong. Listen to this part: “allowing you more time to actually play the game rather than slave over talent trees and menus”. How is this a bad thing? Torchlight 2’s developers also wants you to spend more time playing than slaving over menus. More choice is not inherently a good thing - it’s more important to offer good choices.
It’s a streamlined and elegant approach to gaming. First of all, leveling up works out all those fiddly stats for you, upgrading your character as it sees fit. Secondly, you only ever need to find loot with your character’s primary stat and/or Vitality, allowing you to quickly select the right tools for the job and play eBay with the rest of it. Thirdly, the game’s higher difficulty levels bottleneck you into one particular playstyle so you eventually stop wasting time experimenting with garbage. The game even hides the option to fully customize your character’s abilities in a sub-menu, removing the easy temptation to do anything other than just have fun!
I agree - it is streamlined and elegant. I think that’s a good thing, but Jim does not. Now I’ll address Jim’s four points in order. First, levelling up does work out the fiddly stats for you. I’m fine with that - the fiddly stats are terrible. In Jim’s own words, they’re fiddly. They’re no fun. You can customize your character through stats on armour - there’s no need to do it through ability scores too. Ability score choices only offer avenues to screw up your character. You either know what choices you will make in advance, or you sort of pick ‘em randomly - but they only offer an avenue to either screw up or follow what someone else has theory crafted. Ability scores stink.
His second point is untrue. The character’s primary stat is important, yes, but there are certainly other important stats - increased attack speed, magic find, resistances, armour … In his attempt to be blasé and sarcastic, Jim isn’t being funny - he just sounds uninformed.
Third, yes, the higher levels bottleneck you into one of several play styles or builds based on your class. Is Jim suggesting that in Torchlight 2’s highest difficulty, a Wizard-style class who holds an axe and put all his ability points into Dexterity and put his skill points into abilities he doesn’t have the mana to use will be successful? Of course not!
Builds will naturally emerge from any game that offers customizable options. Diablo 2, WoW, League of Legends - these games all have builds. Builds aren’t predefined for you by Blizzard - they emerge from abilities that synchronize well together. You could make a Demon Hunter with a jack-of-all-trades build, with a few close ranges and a few long range powers. You could make a stealthy Demon Hunter, who focuses on using Smoke Screen to stay alive. A super-long-range Demon Hunter who slows & snares foes. And more. Abilities that work well in tandem naturally fall into builds, and players will find these builds both on their own, and by following guides online. The beauty of Diablo 3’s skill system is that you can experiment to find a build that works for you without having “fiddly stats” or by recreating a character every time you make a bad choice. That’s why Diablo 3 does do choice right.
Finally, I agree that hiding elective mode is idiotic. They could come up with a much better interface for that. I understand that Blizzard is trying to guide less experienced players into making a balanced character, but there are a variety of ways this could be fixed. I saw a suggestion for a tutorial tooltip to appear when a player begins Nightmare mode alerting them to Elective Mode. This wouldn’t really fix the problem, but it would help.
It [Torchlight 2] takes its overwhelmingly exhausting choices so far that you even have to choose a hair color for your character! Hair colors! Sorry, but in the real world, we’re stuck with the hair color we’re born with and we have to all live with it! We neither get to, nor want to, start messing around with what The Lord Jesus Christ in Heaven gave us at birth.
What … ?
Torchlight II Has Too Many Colors
What … ? I thought Diablo 3 was too colourful? Both games have wildly different art styles. Torchlight the gaming equivalent of infinite amounts of candy, while Diablo 3 is more grim (but still colourful!). Not really sure what point Jim is trying to make here, other than the fact that two different games are different. Such insight!
Again, Jim sometimes really hits the mark with these articles. But I feel in his attempt to get hits from the controversy surrounding Diablo 3, Jim’s criticism mostly fell flat. His judgments on the game design were poor, but there is a wonderful discussion to be had. Unfortunately, it was wedged in among surefire hits such as “DRM sucks” and “this other game is colourful”. I think people need to look at Diablo 3’s game design, rather than just lumping it in with other criticisms, as valid as some of them are.